3/21/2023 0 Comments Ticket to ride cardsIf the game is still a tie, the player with the longest continuous path wins.Reviewed by Herb Levy (Days of Wonder, 2-5 players, ages 8 and up, 40 minutes $15).In the case of a tie, the player with the most completed destination tickets is the winner.The player(s) with the longest continuous path of train cars on the map gains 10 points for having the longest route.Each player then gains (or loses) points according to how many destination cards they completed (or failed to complete).Each player (including the player who triggered the game end) gets a turn then, scoring begins. The last round is triggered as soon as any player has 2 or fewer train cars left.When claiming a route, the number of points received depends upon the length of that route, as detailed in the table below. Destination Tickets are kept secret from other players until the game’s final scoring.If they do not successfully connect the two cities, they DEDUCT the amount of points indicated.If a player successfully completes a series of routes that connect the two cities, they will add the amount of points indicated on the Destination Ticket to their point totals at the end of the game. There are 30 total Destination Tickets, which are kept hidden until the end of the game.- The deck contains 12 of each color card, and 14 "Wild" Locomotives.The cards should be shuffled thoroughly, since all the cards have been discarded in sets. - When the deck is exhausted, the discards are reshuffled into a new draw pile deck.- If at any time, three of the five face-up cards are Locomotives, all five cards are immediately discarded and five new ones are turned face-up to replace them.- If, after having drawn one card the replacement card is a Locomotive, the player cannot take it.- If a Locomotive card is one of the five face-up cards, the player who draws it may only draw one card, instead of two.- Locomotives are Multi-colored and act as a wild card that can be part of any set of cards when claiming a route.The colors of each type of Train Car card match various routes between cities on the board – Purple, Blue, Orange, White, Green, Yellow, Black, and Red. - There are 8 types of regular Train Car cards, plus Locomotive cars.If you want more destination cards, take three from the deck, and choose at least one to keep. A player can claim either of the two routes between cities, but the other route is then closed to other players. Important Note: In 2 or 3 player games, only one of the DoubleRoutes can be used. The longer the route, the more points you will score, as shown in below. To claim a route, click on the route on the map. You may use one or more locomotives cards as wild cards. To claim a route, you must have the same colored train car card as shown on the map (gray represents any 1 color you like) and enough cards for each car shown on the map. A route is a rail line from one city to another. take 2 in any combination from the deck or the face up cards or take only 1 locomotive (rainbow colored / wild) card from the face up cards. After selecting your cards, 5 train cards will be dealt in a row face up into the draw area.If you don't complete the destination card by then, you will lose the same amount of points. The numbers assigned to the cards are the number of points you will gain at the end of the game. Choose them wisely, as you will have to claim enough routes to connect the two cities. Each player is dealt three destination cards and must select at least two to keep.Each player gets four cards from the train car card deck.
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